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5.0
Professor rating
5.0
Difficulty
1,000
Ratings given
99%
Would take again
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5.0
Professor rating
5.0
Difficulty
1,000
Ratings given
99%
Would take again
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Phillip Hall
[email protected]Grades: 82
Median GPA: A
Mean GPA: 4.000
5
Professor rating
2.5
Difficulty
8
Ratings given
100%
Would take again
Animation for Games
School of Arts, Humanities, and Technology
This course builds upon the foundational principles explored in Animation I. Students will learn and practice animation processes, from preparation and planning to animating a fully rigged character using key frame animation, to implementation into a game engine to create a real-time, immersive user experience. 3 credit hours.
Prerequisite: ATCM 3305.
Offering Frequency: Each year
Grades: 38
Median GPA: A-
Mean GPA: 3.242
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Phillip Hall
[email protected]Grades: 82
Median GPA: A
Mean GPA: 4.000
5
Professor rating
2.5
Difficulty
8
Ratings given
100%
Would take again
Animation for Games
School of Arts, Humanities, and Technology
This course builds upon the foundational principles explored in Animation I. Students will learn and practice animation processes, from preparation and planning to animating a fully rigged character using key frame animation, to implementation into a game engine to create a real-time, immersive user experience. 3 credit hours.
Prerequisite: ATCM 3305.
Offering Frequency: Each year
Grades: 38
Median GPA: A-
Mean GPA: 3.242
Click a checkbox to add something to compare.