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5.0
Professor rating
5.0
Difficulty
1,000
Ratings given
99%
Would take again
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5.0
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5.0
Difficulty
1,000
Ratings given
99%
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Daedra Christopher
[email protected]Grades: 150
Median GPA: A-
Mean GPA: 3.341
3.7
Professor rating
3.7
Difficulty
6
Ratings given
83%
Would take again
Level Design II
School of Arts, Humanities, and Technology
Exploration of advanced methods and techniques in level design for interactive games, including contextual player guidance, challenge scaffolding, indexical storytelling, complex event scripting, and asset management. 3 credit hours.
Prerequisite: ATCM 3367 with a grade of B or better.
Offering Frequency: Every two years
Grades: 134
Median GPA: B+
Mean GPA: 2.959
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Daedra Christopher
[email protected]Grades: 150
Median GPA: A-
Mean GPA: 3.341
3.7
Professor rating
3.7
Difficulty
6
Ratings given
83%
Would take again
Level Design II
School of Arts, Humanities, and Technology
Exploration of advanced methods and techniques in level design for interactive games, including contextual player guidance, challenge scaffolding, indexical storytelling, complex event scripting, and asset management. 3 credit hours.
Prerequisite: ATCM 3367 with a grade of B or better.
Offering Frequency: Every two years
Grades: 134
Median GPA: B+
Mean GPA: 2.959
Click a checkbox to add something to compare.