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Scripting for Games I
School of Arts, Humanities, and Technology
This course explores concepts and best practices of scripting and programming for digital game development. Students will utilize scripting to create basic mechanics, complex game systems, and scripted scenarios. Students will learn proper syntax and code structure as well as how to manipulate objects during run-time. 3 credit hours.
Prerequisite: ATCM 2310 with a grade of C or better or Instructor consent required.
Offering Frequency: Each year
Grades: 677
Median GPA: B+
Mean GPA: 2.861
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Scripting for Games I
School of Arts, Humanities, and Technology
This course explores concepts and best practices of scripting and programming for digital game development. Students will utilize scripting to create basic mechanics, complex game systems, and scripted scenarios. Students will learn proper syntax and code structure as well as how to manipulate objects during run-time. 3 credit hours.
Prerequisite: ATCM 2310 with a grade of C or better or Instructor consent required.
Offering Frequency: Each year
Grades: 677
Median GPA: B+
Mean GPA: 2.861
Click a checkbox to add something to compare.