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ATCM 2365 Michael Andreen | |||||
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ATCM 2365 Michael Andreen | |||||
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Michael Andreen
[email protected]Grades: 133
Median GPA: A
Mean GPA: 3.503
4.2
Professor rating
2.6
Difficulty
5
Ratings given
100%
Would take again
Game Design Fundamentals
School of Arts, Technology, and Emerging Communication
Introductory survey of game design, development, production, and studies, intended for incoming students in Arts, Technology, and Emerging Communication. This course covers aspects of all areas of game design and development, including game systems and level design, art and animation, programming, sound design, narrative, and game production management. The course also serves as an introduction to play and game studies, academic writing, critical analysis, and games research. Upon completion, students will better understand their options in the games pathway in ATEC, as well as how best to plan their remaining semesters. 3 credit hours.
Offering Frequency: Each semester
Grades: 76
Median GPA: B+
Mean GPA: 3.210
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Michael Andreen
[email protected]Grades: 133
Median GPA: A
Mean GPA: 3.503
4.2
Professor rating
2.6
Difficulty
5
Ratings given
100%
Would take again
Game Design Fundamentals
School of Arts, Technology, and Emerging Communication
Introductory survey of game design, development, production, and studies, intended for incoming students in Arts, Technology, and Emerging Communication. This course covers aspects of all areas of game design and development, including game systems and level design, art and animation, programming, sound design, narrative, and game production management. The course also serves as an introduction to play and game studies, academic writing, critical analysis, and games research. Upon completion, students will better understand their options in the games pathway in ATEC, as well as how best to plan their remaining semesters. 3 credit hours.
Offering Frequency: Each semester
Grades: 76
Median GPA: B+
Mean GPA: 3.210
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