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5.0
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1,000
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99%
Would take again
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Search Results
| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
CS 6323 Xiaohu Guo | |||||
A | |||||
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
CS 6323 Xiaohu Guo | |||||
A | |||||

Grades: 656
Median GPA: A-
Mean GPA: 3.368
2.4
Professor rating
4.1
Difficulty
10
Ratings given
38%
Would take again
Computer Animation and Gaming
CS 6323
Erik Jonsson School of Engineering and Computer Science
Theoretical foundations and programming techniques involved in computer animation and game engines. Specific topics include 2D and 3D transformations, skeletons, forward and inverse kinematics, skinning, keyframing, particle systems, rigid bodies, cloth animation, collision detection, and animation for video games. 3 credit hours.
Prerequisites: CS 5343 and a good working knowledge of C++ and graphical programming (either OpenGL, DirectX, or Java3D).
Offering Frequency: Each year
Grades: 270
Median GPA: A
Mean GPA: 3.838
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Grades: 656
Median GPA: A-
Mean GPA: 3.368
2.4
Professor rating
4.1
Difficulty
10
Ratings given
38%
Would take again
Computer Animation and Gaming
CS 6323
Erik Jonsson School of Engineering and Computer Science
Theoretical foundations and programming techniques involved in computer animation and game engines. Specific topics include 2D and 3D transformations, skeletons, forward and inverse kinematics, skinning, keyframing, particle systems, rigid bodies, cloth animation, collision detection, and animation for video games. 3 credit hours.
Prerequisites: CS 5343 and a good working knowledge of C++ and graphical programming (either OpenGL, DirectX, or Java3D).
Offering Frequency: Each year
Grades: 270
Median GPA: A
Mean GPA: 3.838
Click a checkbox to add something to compare.