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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
CS 4392 Xiaohu Guo | |||||
B- | |||||
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
CS 4392 Xiaohu Guo | |||||
B- | |||||

Grades: 656
Median GPA: A-
Mean GPA: 3.368
2.4
Professor rating
4.1
Difficulty
10
Ratings given
38%
Would take again
Computer Animation
CS 4392
Erik Jonsson School of Engineering and Computer Science
Introduction to traditional animation. Kinematics of motion. Key framing. Coordinate systems and transformations (review), Euler angles and Quaternions, Catmull Rom and B-Splines, Advanced Key framing, articulated figures (forward kinematics), human and animal modeling (soft tissue, skin, etc.). Facial animation (parametric). Physically based modeling (rigid, collision detection). Physically based modeling (deformable). Behavioral and heuristic models. Algorithmic animation. Optimization techniques. Animation languages and systems. Motion capture and real time control. Virtual reality and animation. Rendering and temporal aliasing. 2D and 3D morphing. 3D modeling. 3 credit hours.
Prerequisites: MATH 2418 and (CE 3345 or CS 3345 or SE 3345) or equivalent.
Offering Frequency: Each year
Grades: 402
Median GPA: A-
Mean GPA: 3.182
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Grades: 656
Median GPA: A-
Mean GPA: 3.368
2.4
Professor rating
4.1
Difficulty
10
Ratings given
38%
Would take again
Computer Animation
CS 4392
Erik Jonsson School of Engineering and Computer Science
Introduction to traditional animation. Kinematics of motion. Key framing. Coordinate systems and transformations (review), Euler angles and Quaternions, Catmull Rom and B-Splines, Advanced Key framing, articulated figures (forward kinematics), human and animal modeling (soft tissue, skin, etc.). Facial animation (parametric). Physically based modeling (rigid, collision detection). Physically based modeling (deformable). Behavioral and heuristic models. Algorithmic animation. Optimization techniques. Animation languages and systems. Motion capture and real time control. Virtual reality and animation. Rendering and temporal aliasing. 2D and 3D morphing. 3D modeling. 3 credit hours.
Prerequisites: MATH 2418 and (CE 3345 or CS 3345 or SE 3345) or equivalent.
Offering Frequency: Each year
Grades: 402
Median GPA: A-
Mean GPA: 3.182
Click a checkbox to add something to compare.