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Introduction to Programming Video Games
CS 4332
Erik Jonsson School of Engineering and Computer Science
Video game programming concepts. Programming with game engine. 2D and 3D computer graphics techniques and data structures. Computer animation, physics-based methods and collision detection. GPU and shader programming. Artificial intelligence for video games. Networking and multiplayer. 3 credit hours.
Prerequisite: CE 3345 or CS 3345 or SE 3345.
Offering Frequency: Each year
Grades: 518
Median GPA: A
Mean GPA: 3.727
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Introduction to Programming Video Games
CS 4332
Erik Jonsson School of Engineering and Computer Science
Video game programming concepts. Programming with game engine. 2D and 3D computer graphics techniques and data structures. Computer animation, physics-based methods and collision detection. GPU and shader programming. Artificial intelligence for video games. Networking and multiplayer. 3 credit hours.
Prerequisite: CE 3345 or CS 3345 or SE 3345.
Offering Frequency: Each year
Grades: 518
Median GPA: A
Mean GPA: 3.727
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