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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ATCM 4376 Michael Andreen | |||||
A | |||||
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| Name | Grades | Rating | |||
|---|---|---|---|---|---|
Not teaching in Spring 2026 | |||||
ATCM 4376 Michael Andreen | |||||
A | |||||

Michael Andreen
[email protected]Grades: 442
Median GPA: A
Mean GPA: 3.504
4.2
Professor rating
2.6
Difficulty
5
Ratings given
100%
Would take again
Game Production Lab I
ATCM 4376
School of Arts, Humanities, and Technology
This course functions as a simulation of the game development industry and is intended for students who have completed substantial coursework in game development and design. Students in the course develop selected original game concepts through multiple iterations and milestones, culminating in a professional-level release. Registration for this course will be based on the faculty's review of the student's portfolio. May be repeated for credit as topics vary (6 semester credit hours maximum). Department consent required. 3 credit hours.
Offering Frequency: Each year
Grades: 224
Median GPA: A
Mean GPA: 3.951
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Michael Andreen
[email protected]Grades: 442
Median GPA: A
Mean GPA: 3.504
4.2
Professor rating
2.6
Difficulty
5
Ratings given
100%
Would take again
Game Production Lab I
ATCM 4376
School of Arts, Humanities, and Technology
This course functions as a simulation of the game development industry and is intended for students who have completed substantial coursework in game development and design. Students in the course develop selected original game concepts through multiple iterations and milestones, culminating in a professional-level release. Registration for this course will be based on the faculty's review of the student's portfolio. May be repeated for credit as topics vary (6 semester credit hours maximum). Department consent required. 3 credit hours.
Offering Frequency: Each year
Grades: 224
Median GPA: A
Mean GPA: 3.951
Click a checkbox to add something to compare.