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Search Results
| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ATCM 4375 (Overall) | |||||
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ATCM 4375 Timothy Christopher | |||||
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Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
Not teaching in Spring 2026 | |||||
ATCM 4375 (Overall) | |||||
A- | |||||
ATCM 4375 Timothy Christopher | |||||
A- | |||||
Game Design III
ATCM 4375
School of Arts, Technology, and Emerging Communication
Advanced research in interactive game design and development, focusing on experimental, educational, and simulation-based games. Students in the course will develop original games individually and in teams, with an emphasis on mechanical innovation, technical achievement, and unique player experiences. 3 credit hours.
Prerequisite: ATCM 4365.
Offering Frequency: Every two years
Grades: 15
Median GPA: A-
Mean GPA: 3.215
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Game Design III
ATCM 4375
School of Arts, Technology, and Emerging Communication
Advanced research in interactive game design and development, focusing on experimental, educational, and simulation-based games. Students in the course will develop original games individually and in teams, with an emphasis on mechanical innovation, technical achievement, and unique player experiences. 3 credit hours.
Prerequisite: ATCM 4365.
Offering Frequency: Every two years
Grades: 15
Median GPA: A-
Mean GPA: 3.215
Click a checkbox to add something to compare.