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Search Results
| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ATCM 4373 (Overall) | |||||
A- | |||||
ATCM 4373 Bryon Caldwell | |||||
A- | |||||
ATCM 4373 Phillip Hall | |||||
B+ | |||||
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
Not teaching in Spring 2026 | |||||
ATCM 4373 (Overall) | |||||
A- | |||||
ATCM 4373 Bryon Caldwell | |||||
A- | |||||
ATCM 4373 Phillip Hall | |||||
B+ | |||||
Animation for Games
ATCM 4373
School of Arts, Humanities, and Technology
This course builds upon the foundational principles explored in Animation I. Students will learn and practice animation processes, from preparation and planning to animating a fully rigged character using key frame animation, to implementation into a game engine to create a real-time, immersive user experience. 3 credit hours.
Prerequisite: ATCM 3305.
Offering Frequency: Each year
Grades: 56
Median GPA: A-
Mean GPA: 2.921
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Animation for Games
ATCM 4373
School of Arts, Humanities, and Technology
This course builds upon the foundational principles explored in Animation I. Students will learn and practice animation processes, from preparation and planning to animating a fully rigged character using key frame animation, to implementation into a game engine to create a real-time, immersive user experience. 3 credit hours.
Prerequisite: ATCM 3305.
Offering Frequency: Each year
Grades: 56
Median GPA: A-
Mean GPA: 2.921
Click a checkbox to add something to compare.