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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ATCM 4365 Michael Stewart | |||||
C | |||||
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| Name | Grades | Rating | |||
|---|---|---|---|---|---|
Not teaching in Spring 2026 | |||||
ATCM 4365 Michael Stewart | |||||
C | |||||

Michael Stewart
[email protected]Grades: 632
Median GPA: A
Mean GPA: 3.441
5
Professor rating
2.8
Difficulty
4
Ratings given
100%
Would take again
Game Design II
ATCM 4365
School of Arts, Humanities, and Technology
Advanced study of interactive game design, focusing on methods and techniques for rapid digital prototyping, mechanical iteration, tuning, and balancing. Students in the course will examine both successes and failures to improve on successive iterations of a game mechanic, concept, or experience. 3 credit hours.
Prerequisites: ATCM 3365.
Offering Frequency: Each year
Grades: 516
Median GPA: A
Mean GPA: 3.324
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Michael Stewart
[email protected]Grades: 632
Median GPA: A
Mean GPA: 3.441
5
Professor rating
2.8
Difficulty
4
Ratings given
100%
Would take again
Game Design II
ATCM 4365
School of Arts, Humanities, and Technology
Advanced study of interactive game design, focusing on methods and techniques for rapid digital prototyping, mechanical iteration, tuning, and balancing. Students in the course will examine both successes and failures to improve on successive iterations of a game mechanic, concept, or experience. 3 credit hours.
Prerequisites: ATCM 3365.
Offering Frequency: Each year
Grades: 516
Median GPA: A
Mean GPA: 3.324
Click a checkbox to add something to compare.