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Game Design II
ATCM 4365
School of Arts, Humanities, and Technology
Advanced study of interactive game design, focusing on methods and techniques for rapid digital prototyping, mechanical iteration, tuning, and balancing. Students in the course will examine both successes and failures to improve on successive iterations of a game mechanic, concept, or experience. 3 credit hours.
Prerequisites: ATCM 3365.
Offering Frequency: Each year
Grades: 533
Median GPA: A-
Mean GPA: 3.271
Click a checkbox to add something to compare.
Game Design II
ATCM 4365
School of Arts, Humanities, and Technology
Advanced study of interactive game design, focusing on methods and techniques for rapid digital prototyping, mechanical iteration, tuning, and balancing. Students in the course will examine both successes and failures to improve on successive iterations of a game mechanic, concept, or experience. 3 credit hours.
Prerequisites: ATCM 3365.
Offering Frequency: Each year
Grades: 533
Median GPA: A-
Mean GPA: 3.271
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