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5.0
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Difficulty
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99%
Would take again
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ATCM 2310 Timothy Lewis | |||||
A- | |||||
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ATCM 2310 Timothy Lewis | |||||
A- | |||||

Timothy Lewis
[email protected]Grades: 1,598
Median GPA: A-
Mean GPA: 3.372
4.9
Professor rating
3.2
Difficulty
16
Ratings given
100%
Would take again
Animation and Game Fundamentals
ATCM 2310
School of Arts, Humanities, and Technology
This course will provide students a foundation in the practices and methods of computer animation and games. Students will gain exposure to the various areas of production pipelines through lectures supported by hands-on lab sessions. Topics may include the state of the industry, non-traditional applications, basic project management, and future directions. 3 credit hours.
Offering Frequency: Each semester
Grades: 2,247
Median GPA: A-
Mean GPA: 3.155
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Timothy Lewis
[email protected]Grades: 1,598
Median GPA: A-
Mean GPA: 3.372
4.9
Professor rating
3.2
Difficulty
16
Ratings given
100%
Would take again
Animation and Game Fundamentals
ATCM 2310
School of Arts, Humanities, and Technology
This course will provide students a foundation in the practices and methods of computer animation and games. Students will gain exposure to the various areas of production pipelines through lectures supported by hands-on lab sessions. Topics may include the state of the industry, non-traditional applications, basic project management, and future directions. 3 credit hours.
Offering Frequency: Each semester
Grades: 2,247
Median GPA: A-
Mean GPA: 3.155
Click a checkbox to add something to compare.