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Games, Education, and Simulation
ANGM 6353
School of Arts, Humanities, and Technology
Advanced research in the application of gaming technologies, systems, and design principles toward games with applied purposes, including health and medical, social and civil, business, and academic applications. Course includes perspectives from multiple educational structures and theories. 3 credit hours.
Prerequisite: ANGM 6335 or ATCM 6336.
Offering Frequency: Every two years
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Games, Education, and Simulation
ANGM 6353
School of Arts, Humanities, and Technology
Advanced research in the application of gaming technologies, systems, and design principles toward games with applied purposes, including health and medical, social and civil, business, and academic applications. Course includes perspectives from multiple educational structures and theories. 3 credit hours.
Prerequisite: ANGM 6335 or ATCM 6336.
Offering Frequency: Every two years
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