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5.0
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1,000
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99%
Would take again
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Not teaching in Spring 2026 | |||||
ANGM 6334 Adam Chandler | |||||
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Not teaching in Spring 2026 | |||||
ANGM 6334 Adam Chandler | |||||

Grades: 1,584
Median GPA: A-
Mean GPA: 3.176
4.5
Professor rating
3.3
Difficulty
8
Ratings given
88%
Would take again
Game Production Practices
ANGM 6334
School of Arts, Humanities, and Technology
This course establishes a foundation of practices and concepts in modern, digital Game Development. Students will learn how to plan, visualize, and build playable game experiences, while exploring the various areas and disciplines of game development. Topics may include project planning, game design theory, visual composition, and scripting practices. 3 credit hours.
Offering Frequency: Each year
This professor/course combination hasn't been taught in the semesters you selected. To see more grade data, try changing your filters.
Grades: 0
Median GPA: None
Mean GPA: None
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Grades: 1,584
Median GPA: A-
Mean GPA: 3.176
4.5
Professor rating
3.3
Difficulty
8
Ratings given
88%
Would take again
Game Production Practices
ANGM 6334
School of Arts, Humanities, and Technology
This course establishes a foundation of practices and concepts in modern, digital Game Development. Students will learn how to plan, visualize, and build playable game experiences, while exploring the various areas and disciplines of game development. Topics may include project planning, game design theory, visual composition, and scripting practices. 3 credit hours.
Offering Frequency: Each year
This professor/course combination hasn't been taught in the semesters you selected. To see more grade data, try changing your filters.
Grades: 0
Median GPA: None
Mean GPA: None
Click a checkbox to add something to compare.