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Game Production Practices
ANGM 6334
School of Arts, Humanities, and Technology
This course establishes a foundation of practices and concepts in modern, digital Game Development. Students will learn how to plan, visualize, and build playable game experiences, while exploring the various areas and disciplines of game development. Topics may include project planning, game design theory, visual composition, and scripting practices. 3 credit hours.
Offering Frequency: Each year
Click a checkbox to add something to compare.
Game Production Practices
ANGM 6334
School of Arts, Humanities, and Technology
This course establishes a foundation of practices and concepts in modern, digital Game Development. Students will learn how to plan, visualize, and build playable game experiences, while exploring the various areas and disciplines of game development. Topics may include project planning, game design theory, visual composition, and scripting practices. 3 credit hours.
Offering Frequency: Each year
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