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Search Results
| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 4376 (Overall) | |||||
A | |||||
ANGM 4376 Adam Chandler | |||||
A | |||||
ANGM 4376 Timothy Lewis | |||||
A | |||||
ANGM 4376 Randall Villegas | |||||
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
Not teaching in Spring 2026 | |||||
ANGM 4376 (Overall) | |||||
A | |||||
ANGM 4376 Adam Chandler | |||||
A | |||||
ANGM 4376 Timothy Lewis | |||||
A | |||||
ANGM 4376 Randall Villegas | |||||
Game Production Lab I
ANGM 4376
School of Arts, Humanities, and Technology
This course functions as a simulation of the game development industry and is intended for students who have completed substantial coursework in game development and design. Students in the course develop selected original game concepts through multiple iterations and milestones, culminating in a professional-level release. Registration for this course will be based on the faculty's review of the student's portfolio. May be repeated for credit as topics vary (6 semester credit hours maximum). Department consent required. 3 credit hours.
Offering Frequency: Each year
Grades: 224
Median GPA: A
Mean GPA: 3.951
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Game Production Lab I
ANGM 4376
School of Arts, Humanities, and Technology
This course functions as a simulation of the game development industry and is intended for students who have completed substantial coursework in game development and design. Students in the course develop selected original game concepts through multiple iterations and milestones, culminating in a professional-level release. Registration for this course will be based on the faculty's review of the student's portfolio. May be repeated for credit as topics vary (6 semester credit hours maximum). Department consent required. 3 credit hours.
Offering Frequency: Each year
Grades: 224
Median GPA: A
Mean GPA: 3.951
Click a checkbox to add something to compare.