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Mobile Game Development
ANGM 4374
School of Arts, Humanities, and Technology
This course explores development practices for building games on hardware with non-traditional input systems. Experimental approaches are taken to account for device inputs and restrictions, while building playable prototypes on handheld devices. Concepts will explore touch-based input systems, device limitations, and experimental game design. 3 credit hours.
Prerequisite: ANGM 3368 with a grade of C or better.
Offering Frequency: Based on student interest and instructor availability
Grades: 70
Median GPA: A-
Mean GPA: 3.443
Click a checkbox to add something to compare.
Mobile Game Development
ANGM 4374
School of Arts, Humanities, and Technology
This course explores development practices for building games on hardware with non-traditional input systems. Experimental approaches are taken to account for device inputs and restrictions, while building playable prototypes on handheld devices. Concepts will explore touch-based input systems, device limitations, and experimental game design. 3 credit hours.
Prerequisite: ANGM 3368 with a grade of C or better.
Offering Frequency: Based on student interest and instructor availability
Grades: 70
Median GPA: A-
Mean GPA: 3.443
Click a checkbox to add something to compare.
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
ANGM 4374 (Overall) | |||||
A- | |||||
Not teaching in Spring 2026 | |||||
ANGM 4374 Adam Chandler | |||||
A- | |||||
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
ANGM 4374 (Overall) | |||||
A- | |||||
Not teaching in Spring 2026 | |||||
ANGM 4374 Adam Chandler | |||||
A- | |||||