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5.0
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1,000
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99%
Would take again
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 4373 Bryon Caldwell | |||||
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Not teaching in Spring 2026 | |||||
ANGM 4373 Bryon Caldwell | |||||
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Grades: 863
Median GPA: B+
Mean GPA: 3.002
5
Professor rating
3.2
Difficulty
5
Ratings given
100%
Would take again
Animation for Games
ANGM 4373
School of Arts, Humanities, and Technology
This course builds upon the foundational principles explored in Animation I. Students will learn and practice animation processes, from preparation and planning to animating a fully rigged character using key frame animation, to implementation into a game engine to create a real-time, immersive user experience. 3 credit hours.
Prerequisite: ANGM 3305.
Offering Frequency: Each year
Grades: 56
Median GPA: A-
Mean GPA: 2.921
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Grades: 863
Median GPA: B+
Mean GPA: 3.002
5
Professor rating
3.2
Difficulty
5
Ratings given
100%
Would take again
Animation for Games
ANGM 4373
School of Arts, Humanities, and Technology
This course builds upon the foundational principles explored in Animation I. Students will learn and practice animation processes, from preparation and planning to animating a fully rigged character using key frame animation, to implementation into a game engine to create a real-time, immersive user experience. 3 credit hours.
Prerequisite: ANGM 3305.
Offering Frequency: Each year
Grades: 56
Median GPA: A-
Mean GPA: 2.921
Click a checkbox to add something to compare.