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Games and Narrative II
ANGM 4369
School of Arts, Humanities, and Technology
This course explores intermediate and advanced storytelling challenges in digital and analog games through the application of practical techniques and creative practice. Students in the course will pitch, prototype, develop, and launch a single narrative-heavy game or narrative-heavy prototype of an original design, developed in one or more professional-level game engines or tools. The course covers both experimental and traditional interactive forms. 3 credit hours.
Prerequisite: ANGM 3369.
Offering Frequency: Based on student interest and instructor availability
Grades: 17
Median GPA: A
Mean GPA: 4.000
Click a checkbox to add something to compare.
Games and Narrative II
ANGM 4369
School of Arts, Humanities, and Technology
This course explores intermediate and advanced storytelling challenges in digital and analog games through the application of practical techniques and creative practice. Students in the course will pitch, prototype, develop, and launch a single narrative-heavy game or narrative-heavy prototype of an original design, developed in one or more professional-level game engines or tools. The course covers both experimental and traditional interactive forms. 3 credit hours.
Prerequisite: ANGM 3369.
Offering Frequency: Based on student interest and instructor availability
Grades: 17
Median GPA: A
Mean GPA: 4.000
Click a checkbox to add something to compare.