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ANGM 4365 (Overall) | |||||
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ANGM 4365 Timothy Christopher | |||||
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| Name | Grades | Rating | |||
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ANGM 4365 (Overall) | |||||
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ANGM 4365 Timothy Christopher | |||||
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Game Design II
ANGM 4365
School of Arts, Humanities, and Technology
Advanced study of interactive game design, focusing on methods and techniques for rapid digital prototyping, mechanical iteration, tuning, and balancing. Students in the course will examine both successes and failures to improve on successive iterations of a game mechanic, concept, or experience. 3 credit hours.
Prerequisite: ANGM 3365.
Offering Frequency: Each year
Grades: 516
Median GPA: A
Mean GPA: 3.324
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Game Design II
ANGM 4365
School of Arts, Humanities, and Technology
Advanced study of interactive game design, focusing on methods and techniques for rapid digital prototyping, mechanical iteration, tuning, and balancing. Students in the course will examine both successes and failures to improve on successive iterations of a game mechanic, concept, or experience. 3 credit hours.
Prerequisite: ANGM 3365.
Offering Frequency: Each year
Grades: 516
Median GPA: A
Mean GPA: 3.324
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