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Real Time Texturing
ANGM 4323
School of Arts, Humanities, and Technology
This course will introduce students to the basics of creating real-time textures for use in 3D applications. Topics will include texturing, physically based rendering, and procedural patterns. 3 credit hours.
Prerequisite: ANGM 2310.
Offering Frequency: Each year
Grades: 19
Median GPA: A-
Mean GPA: 2.703
Click a checkbox to add something to compare.
Real Time Texturing
ANGM 4323
School of Arts, Humanities, and Technology
This course will introduce students to the basics of creating real-time textures for use in 3D applications. Topics will include texturing, physically based rendering, and procedural patterns. 3 credit hours.
Prerequisite: ANGM 2310.
Offering Frequency: Each year
Grades: 19
Median GPA: A-
Mean GPA: 2.703
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