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Search Results
| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 4322 (Overall) | |||||
A | |||||
ANGM 4322 Christine Veras | |||||
A | |||||
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
Not teaching in Spring 2026 | |||||
ANGM 4322 (Overall) | |||||
A | |||||
ANGM 4322 Christine Veras | |||||
A | |||||
Experimental Animation
ANGM 4322
School of Arts, Humanities, and Technology
Experimental animation is a field of animation practice that explores techniques and processes beyond traditional 2D animation and 3D computer-generated animation. This is a practical course in which students will experiment with different animation techniques and create unique work inspired by class discussions and insightful assignments. Some of the techniques used are sand animation, painting on glass, pixilation (frame-by-frame animation of human subjects), stop-motion (objects and puppets), cutouts, and clay. These diverse techniques aim to help reconnect animation to material processes, giving students a tangible, physical opportunity to "get their hands dirty" and create original work. Students who are not currently in the Animation and Games Pathway need to submit for a portfolio review prior to enrollment in the course. May be repeated for credit as projects vary (6 semester credit hours maximum). 3 credit hours.
Offering Frequency: Each year
Grades: 10
Median GPA: A
Mean GPA: 3.567
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Experimental Animation
ANGM 4322
School of Arts, Humanities, and Technology
Experimental animation is a field of animation practice that explores techniques and processes beyond traditional 2D animation and 3D computer-generated animation. This is a practical course in which students will experiment with different animation techniques and create unique work inspired by class discussions and insightful assignments. Some of the techniques used are sand animation, painting on glass, pixilation (frame-by-frame animation of human subjects), stop-motion (objects and puppets), cutouts, and clay. These diverse techniques aim to help reconnect animation to material processes, giving students a tangible, physical opportunity to "get their hands dirty" and create original work. Students who are not currently in the Animation and Games Pathway need to submit for a portfolio review prior to enrollment in the course. May be repeated for credit as projects vary (6 semester credit hours maximum). 3 credit hours.
Offering Frequency: Each year
Grades: 10
Median GPA: A
Mean GPA: 3.567
Click a checkbox to add something to compare.