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Not teaching in Spring 2026 | |||||
ANGM 3381 Steven Billingslea | |||||
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Not teaching in Spring 2026 | |||||
ANGM 3381 Steven Billingslea | |||||

Grades: 262
Median GPA: A
Mean GPA: 3.574
3
Professor rating
3
Difficulty
2
Ratings given
50%
Would take again
Augmented Reality
ANGM 3381
School of Arts, Humanities, and Technology
We will explore the principles, technologies, and applications of augmented reality (AR). AR is a rapidly evolving field that blends the physical and digital worlds, offering endless possibilities across various industries. Through a combination of lectures, hands-on projects, and discussions, you will gain a solid understanding of AR concepts and develop practical skills for creating AR experiences. Topics include: AR hardware, mobile AR, tracking, gestures, rendering, user interaction, marker based vs markerless AR, and anchors. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each year
Grades: 27
Median GPA: A
Mean GPA: 3.556
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Grades: 262
Median GPA: A
Mean GPA: 3.574
3
Professor rating
3
Difficulty
2
Ratings given
50%
Would take again
Augmented Reality
ANGM 3381
School of Arts, Humanities, and Technology
We will explore the principles, technologies, and applications of augmented reality (AR). AR is a rapidly evolving field that blends the physical and digital worlds, offering endless possibilities across various industries. Through a combination of lectures, hands-on projects, and discussions, you will gain a solid understanding of AR concepts and develop practical skills for creating AR experiences. Topics include: AR hardware, mobile AR, tracking, gestures, rendering, user interaction, marker based vs markerless AR, and anchors. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each year
Grades: 27
Median GPA: A
Mean GPA: 3.556
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