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Search Results
| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 3380 (Overall) | |||||
A- | |||||
ANGM 3380 Jeff Price | |||||
A- | |||||
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
Not teaching in Spring 2026 | |||||
ANGM 3380 (Overall) | |||||
A- | |||||
ANGM 3380 Jeff Price | |||||
A- | |||||
Virtual Reality
ANGM 3380
School of Arts, Humanities, and Technology
This course is designed for students who are new to virtual reality and want to learn about the principles and history of VR technology including optics, haptics, locomotion, displays, stereopsis, tracking, and major hardware platforms. No programming experience is required. Knowledge of one or more current game engines is preferred. By the end of this course, students will have created and deployed a VR application. 3 credit hours.
Prerequisite: ANGM 2310.
Offering Frequency: Each year
Grades: 19
Median GPA: A-
Mean GPA: 3.738
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Virtual Reality
ANGM 3380
School of Arts, Humanities, and Technology
This course is designed for students who are new to virtual reality and want to learn about the principles and history of VR technology including optics, haptics, locomotion, displays, stereopsis, tracking, and major hardware platforms. No programming experience is required. Knowledge of one or more current game engines is preferred. By the end of this course, students will have created and deployed a VR application. 3 credit hours.
Prerequisite: ANGM 2310.
Offering Frequency: Each year
Grades: 19
Median GPA: A-
Mean GPA: 3.738
Click a checkbox to add something to compare.