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Scripting for Games I
ANGM 3368
School of Arts, Humanities, and Technology
This course explores concepts and practices in scripting for digital game development. Students will learn proper syntax and code structure as well as how to manipulate objects during run-time to create playable, digital prototypes. Concepts will explore basic game state, feedback systems, object interactions, and asset management. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better or Instructor consent required.
Offering Frequency: Each year
Grades: 751
Median GPA: B
Mean GPA: 2.818
Click a checkbox to add something to compare.
Scripting for Games I
ANGM 3368
School of Arts, Humanities, and Technology
This course explores concepts and practices in scripting for digital game development. Students will learn proper syntax and code structure as well as how to manipulate objects during run-time to create playable, digital prototypes. Concepts will explore basic game state, feedback systems, object interactions, and asset management. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better or Instructor consent required.
Offering Frequency: Each year
Grades: 751
Median GPA: B
Mean GPA: 2.818
Click a checkbox to add something to compare.
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
ANGM 3368 (Overall) | |||||
B | |||||
ANGM 3368 Adam Chandler | |||||
B+ | |||||
ANGM 3368 Sai Mangipudi | |||||
ANGM 3368 Jack Murray | |||||
A- | |||||
Not teaching in Spring 2026 | |||||
ANGM 3368 Timothy Lewis | |||||
ANGM 3368 Nelson Lim | |||||
B | |||||
ANGM 3368 Joseph Porritt | |||||
B- | |||||
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
ANGM 3368 (Overall) | |||||
B | |||||
ANGM 3368 Adam Chandler | |||||
B+ | |||||
ANGM 3368 Sai Mangipudi | |||||
ANGM 3368 Jack Murray | |||||
A- | |||||
Not teaching in Spring 2026 | |||||
ANGM 3368 Timothy Lewis | |||||
ANGM 3368 Nelson Lim | |||||
B | |||||
ANGM 3368 Joseph Porritt | |||||
B- | |||||