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5.0
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Would take again
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 3367 Timothy Lewis | |||||
A- | |||||
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 3367 Timothy Lewis | |||||
A- | |||||

Timothy Lewis
[email protected]Grades: 1,598
Median GPA: A-
Mean GPA: 3.372
4.9
Professor rating
3.2
Difficulty
16
Ratings given
100%
Would take again
Level Design I
ANGM 3367
School of Arts, Humanities, and Technology
This course focuses on theory and practice for extended game experiences in digital game development. Students will experiment with mechanics, design level maps, and build playable prototypes in a modern game engine. Concepts will explore challenge scaffolding, player guidance, collisions, and event scripting. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each semester
Grades: 802
Median GPA: A-
Mean GPA: 3.139
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Timothy Lewis
[email protected]Grades: 1,598
Median GPA: A-
Mean GPA: 3.372
4.9
Professor rating
3.2
Difficulty
16
Ratings given
100%
Would take again
Level Design I
ANGM 3367
School of Arts, Humanities, and Technology
This course focuses on theory and practice for extended game experiences in digital game development. Students will experiment with mechanics, design level maps, and build playable prototypes in a modern game engine. Concepts will explore challenge scaffolding, player guidance, collisions, and event scripting. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each semester
Grades: 802
Median GPA: A-
Mean GPA: 3.139
Click a checkbox to add something to compare.