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Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
ANGM 3367 (Overall) | |||||
A- | |||||
ANGM 3367 Randall Villegas | |||||
B+ | |||||
Not teaching in Spring 2026 | |||||
ANGM 3367 Cameron Ayres | |||||
A | |||||
ANGM 3367 Adam Chandler | |||||
B+ | |||||
ANGM 3367 Timothy Lewis | |||||
A- | |||||
ANGM 3367 Jack Murray | |||||
B+ | |||||
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
ANGM 3367 (Overall) | |||||
A- | |||||
ANGM 3367 Randall Villegas | |||||
B+ | |||||
Not teaching in Spring 2026 | |||||
ANGM 3367 Cameron Ayres | |||||
A | |||||
ANGM 3367 Adam Chandler | |||||
B+ | |||||
ANGM 3367 Timothy Lewis | |||||
A- | |||||
ANGM 3367 Jack Murray | |||||
B+ | |||||
Level Design I
ANGM 3367
School of Arts, Humanities, and Technology
This course focuses on theory and practice for extended game experiences in digital game development. Students will experiment with mechanics, design level maps, and build playable prototypes in a modern game engine. Concepts will explore challenge scaffolding, player guidance, collisions, and event scripting. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each semester
Grades: 802
Median GPA: A-
Mean GPA: 3.139
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Level Design I
ANGM 3367
School of Arts, Humanities, and Technology
This course focuses on theory and practice for extended game experiences in digital game development. Students will experiment with mechanics, design level maps, and build playable prototypes in a modern game engine. Concepts will explore challenge scaffolding, player guidance, collisions, and event scripting. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each semester
Grades: 802
Median GPA: A-
Mean GPA: 3.139
Click a checkbox to add something to compare.