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Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
ANGM 3365 (Overall) | |||||
A- | |||||
ANGM 3365 Timothy Christopher | |||||
A | |||||
ANGM 3365 Richard Schoonover | |||||
Not teaching in Spring 2026 | |||||
ANGM 3365 Steven Billingslea | |||||
A | |||||
ANGM 3365 Michael Stewart | |||||
A | |||||
Search Results
| Name | Grades | Rating | |||
|---|---|---|---|---|---|
ANGM 3365 (Overall) | |||||
A- | |||||
ANGM 3365 Timothy Christopher | |||||
A | |||||
ANGM 3365 Richard Schoonover | |||||
Not teaching in Spring 2026 | |||||
ANGM 3365 Steven Billingslea | |||||
A | |||||
ANGM 3365 Michael Stewart | |||||
A | |||||
Game Design I
ANGM 3365
School of Arts, Humanities, and Technology
This course presents principles and techniques of interactive game design, including but not limited to game mechanics, player dynamics, social and multiplayer structures, statistics and game theory, and systems analysis. Students will work individually and in teams to create original interactive games as well as learn the fundamentals of focus testing, usability testing, and critique. Course focuses on both analog and digital games. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each year
Grades: 906
Median GPA: A-
Mean GPA: 3.565
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Game Design I
ANGM 3365
School of Arts, Humanities, and Technology
This course presents principles and techniques of interactive game design, including but not limited to game mechanics, player dynamics, social and multiplayer structures, statistics and game theory, and systems analysis. Students will work individually and in teams to create original interactive games as well as learn the fundamentals of focus testing, usability testing, and critique. Course focuses on both analog and digital games. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each year
Grades: 906
Median GPA: A-
Mean GPA: 3.565
Click a checkbox to add something to compare.