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| Name | Grades | Rating | |||
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| ANGM 3323 (Overall) | |||||
| ANGM 3323 Troy Griffin | |||||
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| Name | Grades | Rating | |||
|---|---|---|---|---|---|
| ANGM 3323 (Overall) | |||||
| ANGM 3323 Troy Griffin | |||||
Layout
ANGM 3323
School of Arts, Humanities, and Technology
Explores the cinematic concepts, tools, and techniques used in computer animation in film, television, and game cinematics. Introduces how to control the camera in Maya to create strong compositions to help tell the story visually. Topics will cover camera lensing; camera placement and movement; compositions; character staging and posing; the 180 rule; editing; and much more. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each year
This professor/course combination hasn't been taught in the semesters you selected. To see more grade data, try changing your filters.
Grades: 0
Median GPA: None
Mean GPA: None
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Layout
ANGM 3323
School of Arts, Humanities, and Technology
Explores the cinematic concepts, tools, and techniques used in computer animation in film, television, and game cinematics. Introduces how to control the camera in Maya to create strong compositions to help tell the story visually. Topics will cover camera lensing; camera placement and movement; compositions; character staging and posing; the 180 rule; editing; and much more. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each year
This professor/course combination hasn't been taught in the semesters you selected. To see more grade data, try changing your filters.
Grades: 0
Median GPA: None
Mean GPA: None
Click a checkbox to add something to compare.