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Surfacing and Shading
ANGM 3312
School of Arts, Humanities, and Technology
This course introduces advanced techniques for surfacing and materials creation used in both film and games. Specific techniques may include UVing, procedural shaders, and look development using image editing and animation software. Students will also gain experience developing shaders inside a game engine. 3 credit hours.
Prerequisite: ANGM 3306.
Offering Frequency: Based on student interest and instructor availability
Grades: 72
Median GPA: B+
Mean GPA: 3.071
Click a checkbox to add something to compare.
Surfacing and Shading
ANGM 3312
School of Arts, Humanities, and Technology
This course introduces advanced techniques for surfacing and materials creation used in both film and games. Specific techniques may include UVing, procedural shaders, and look development using image editing and animation software. Students will also gain experience developing shaders inside a game engine. 3 credit hours.
Prerequisite: ANGM 3306.
Offering Frequency: Based on student interest and instructor availability
Grades: 72
Median GPA: B+
Mean GPA: 3.071
Click a checkbox to add something to compare.
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