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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 3306 Elizabeth Boyd | |||||
B | |||||
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| Name | Grades | Rating | |||
|---|---|---|---|---|---|
Not teaching in Spring 2026 | |||||
ANGM 3306 Elizabeth Boyd | |||||
B | |||||

Elizabeth Boyd
[email protected]Grades: 1,174
Median GPA: A-
Mean GPA: 3.227
4
Professor rating
3.9
Difficulty
7
Ratings given
71%
Would take again
Modeling and Texturing I
ANGM 3306
School of Arts, Humanities, and Technology
This course presents the basic concepts and fundamentals of computer modeling and texture creation. The principles and techniques covered are universal and can be applied to animation and gaming, as well as other visualization areas. This course does not require any previous 3D animation experience and will assume all students are new to 3D modeling and texturing, and industry professional software. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each semester
Grades: 1,313
Median GPA: B
Mean GPA: 2.734
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Elizabeth Boyd
[email protected]Grades: 1,174
Median GPA: A-
Mean GPA: 3.227
4
Professor rating
3.9
Difficulty
7
Ratings given
71%
Would take again
Modeling and Texturing I
ANGM 3306
School of Arts, Humanities, and Technology
This course presents the basic concepts and fundamentals of computer modeling and texture creation. The principles and techniques covered are universal and can be applied to animation and gaming, as well as other visualization areas. This course does not require any previous 3D animation experience and will assume all students are new to 3D modeling and texturing, and industry professional software. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each semester
Grades: 1,313
Median GPA: B
Mean GPA: 2.734
Click a checkbox to add something to compare.