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5.0
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1,000
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99%
Would take again
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 3305 Bryon Caldwell | |||||
B | |||||
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| Name | Grades | Rating | |||
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Not teaching in Spring 2026 | |||||
ANGM 3305 Bryon Caldwell | |||||
B | |||||

Grades: 863
Median GPA: B+
Mean GPA: 3.002
5
Professor rating
3.2
Difficulty
5
Ratings given
100%
Would take again
Computer Animation I
ANGM 3305
School of Arts, Humanities, and Technology
This course presents the concepts, tools and techniques used in 3D key frame animation. Topics will cover the 12 principles of animation including squash and stretch, anticipation, overlapping motion, timing, and more. Students will learn to animate using per-existing rigs and set-ups. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each semester
Grades: 998
Median GPA: B
Mean GPA: 2.882
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Grades: 863
Median GPA: B+
Mean GPA: 3.002
5
Professor rating
3.2
Difficulty
5
Ratings given
100%
Would take again
Computer Animation I
ANGM 3305
School of Arts, Humanities, and Technology
This course presents the concepts, tools and techniques used in 3D key frame animation. Topics will cover the 12 principles of animation including squash and stretch, anticipation, overlapping motion, timing, and more. Students will learn to animate using per-existing rigs and set-ups. 3 credit hours.
Prerequisite: ANGM 2310 with a grade of B or better.
Offering Frequency: Each semester
Grades: 998
Median GPA: B
Mean GPA: 2.882
Click a checkbox to add something to compare.